June 2008

Window

13 Jun 2008
Posted by luciferous
luciferous's picture

I am going through memorabilia from when I was 16. I remember how I tried to understand the world, and how it could work for me. I tried to figure out my place in it. Did I think I would be where I am now? I watched 25th Hour last night. Am I in the 62nd percentile? I don't have money, but I play guitar.

I grew up a bright kid; top of the class all through primary school. Did I approach my adolescence with vanity and arrogance? Acne made sure that was only half true. A bright arrogant kid with acne, trying to make his way in the world. Maybe if I weren't such a cowboy, I would have done a few things differently.

Until I get a camera, I'll describe what I see outside my window. In the three weeks that she came over we never really sat and just looked out the window.

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What I Used To Do

15 Jun 2008
Posted by david
david's picture

So here is a description of something I did a couple of weekends ago at Uni for my thesis. Hopefully you'll get some idea what I spent 3 years doing.

What I needed to do was a statistical significance test, that is, comparing two models to see if their results were actually any different. This guy, Dan Bikel, had written a script to do this, here: Randomized Parsing Evaluation Comparator. Only problem was it was in Perl, which as we all know, sucks hard, and also blows. So I rewrote the thing in Python, yay Python!

Here's what it does. You take two input files that look like this:
Sent. Matched Bracket Cross Correct Tag
ID Len. Stat. Recal Prec.

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Kicker

15 Jun 2008
Posted by luciferous
luciferous's picture

This game is about kicking blocks around to collide them with other blocks of the same color. When two or more blocks collide they will destroy all adjacent blocks of the same color.

The level is finished when all blocks have been destroyed.

Download the source

Pyday 2

15 Jun 2008
Posted by matthew
matthew's picture

Python has become somewhat of a hobby of mine during the weekends. So I was very excited to hear about pyday. I took this opportunity to participate and eventually submitted “G Underground”. “G” is a character I made up in university when I was playing around with c and the curses library. Since I only had ascii to work with, I chose a letter to represent the hero of the quest, the letter “G”, battling it out against letter “T”s (Trolls) in a alphanumeric landscape.

Fast forward a few years and I have not done that much game programming, except the occasional pyweek . I have been working as a professional programmer and these challenges always provide me with many opportunities to learn new things.

Since it was an individual competition I got to choose an different aspect of game programming.

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